3ds Max 8 Book
3ds Max 8 Book Details
Hardcover: 584 pages
Publisher: friends of ED (April 24, 2006)
Language: English
Product Dimensions: 9.1 x 7.6 x 1.3 inches
Foundation 3ds Max 8 Architectural Visualization
(Hardcover)
by Brian L. Smith (Author)
Editorial Reviews
3ds Max 8 Book Description
In this book you'll learn:
- How to model an architectural scene and create stunning materials that breathe life into your projects
- How to use real-world photometric lights and global illumination to achieve photorealism
- Efficient project workflow and scene assembly
- Tips and tricks for the production environment that would take years to learn the hard way
- How to market your services to prospective clients
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environmentsometimes the hard way. 3ds Max is a large and complex applicationbut by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.
Summary of 3ds Max 8 Book Contents:
GETTING AROUND INSIDE 3DS MAX
- Quick Start 1 Getting Started
- Chapter 1 Navigating the 3ds Max Interface
- Chapter 2 Working with Objects
MODELING
- Quick Start 2 Getting Started with Modeling
- Chapter 3 Modeling Basics
- Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
- Chapter 5 The Critical Modeling Modifiers
MATERIALS
- Quick Start 3 Getting Started with Materials
- Chapter 6 Material Basics
- Chapter 7 The Critical Map Channels
- Chapter 8 The Critical Map Types
- Chapter 9 UVW Mapping
LIGHTING
- Quick Start 4 Getting Started with Lights
- Chapter 10 Basic Lighting
- Chapter 11 Photometric Lighting
- Chapter 12 Global Illumination
CAMERAS AND ANIMATION
- Quick Start 5 Getting Started with Cameras and Animation
- Chapter 13 Camera Basics
- Chapter 14 Animation Basics
- Chapter 15 Animation Controllers
RENDERING
- Quick Start 6 Getting Started with Rendering
- Chapter 16 Rendering Basics
- Chapter 17 Scene Assembly
- Chapter 18 Effect Basics
APPENDICES
- Appendix A Marketing Your Services
- Appendix B Top 20 Production Tips
- Appendix C Customizing 3ds Max
- Appendix D Keyboard Shortcuts
About 3ds Max 8 Book Author
Since 1997, Brian has worked as a CAD manager and animation specialist in architectural, engineering, and landscaping firms in southwest Florida. He started his own company in 2001, specializing in the production of architectural animations and renderings in 3ds Max. He is the cofounder of 3D Architectural Solutions in Sarasota, Florida, and is currently an instructor at the Autodesk Authorized Training Center, Planet Digital Education, in Orlando (www.planetdigital.com), where he teaches 3ds Max for the visualization industry. A portfolio of his work can be seen at www.3das.com.
The book is currently available online at Amazon's link below:
Foundation 3ds Max 8 Architectural Visualization
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